![]() So adjust the FFB for your personnal preference between 0.1 and 8.0. Tuning Menu Settings: SEN 1080 (shown as 108 on some displays) FF 38 SHO 100 ABS User Preference FOR 100 SPR 100 DPR 100 NDP 10 NFR 5 BRF User Preference FEI 100 MPS Const. Here is some examples of the FFB in sim maximal value. The current DR2.0 FFB will not give you as much surface information as the DR1.0 but you can play with params to improve it. Moreover this build seems very sensitive to the steadiness of our PC and i can stop to hardly recommend you to make a total format of your PC to welcome 2.0. So you have 2 choices (always by respecting the driver settings written on the first post : either taking the choice to saturate a little the FFB in order to find again a little more torque on the FFB details, or add a little damping between 0 and 20 in order to add weight to the wheel but you will mask a little the details of the FFB. Take time to calibrate it slowly and when iRacing ask you to put your wheel at center or at 90°, take time to show to the simulation the exact center or 90° of your real wheel, not what you see on your screen ! It is strongly recommended to recalibrate the wheel and to redo it each new build. This maximal value is not dependent on the wheel ! It's dependent on the car, the setup and the track. So you can adjust the slider between 0 and this found maximal value in order to match the different torques from the different wheels. ![]() The value needs not to go up a maximal value that you can find using this method following : Gives a bit more 'noise' through the wheel and, for me at least, increases immersion. I thought it seemed to make the FFB feel a bit more 'alive' 3) In game, I have set 10 road effects. 2) I reduced the GameDamper setting in RM to 50. In a game where you need complete control over the car, the default settings make the wheel incredibly heavy and hard to turn. DiRT 4 plays very well with a wheel, but the default settings are terrible for the Thrustmaster TX and T300. įrom 0 to 20% (you can start at 75%, since it was the value hard coded before the release, and go down 5% by 5% day after day, since damping masks FFB details). 1) In Race Manager I am running 100 wheelspeed in all my games, haven't had any issues with crashes etc. Best DiRT 4 Settings for Thrustmaster TX / T300. The driver settings are supposed not to be changed since the goal is to play only with the in sim sliders.įor the driver settings, the goal is to achieve the best linearity. I also do not have Dirt Rally 2.0 yet, as I am waiting for VR, the FFB to be sorted and others finding the best settings for Simucube. These setting are not based on feeling, but on scientist approach developped by David Tucker. 1-Turn fully range the wheel then click next. My logitech settings are hard lock at 360°, no center steering force, but 100 everything else. Instead of keeping on posting in each thread, i decided to write this short post in order to give to the community the optimal FFB settings. Short note: David Tucker is the man working on the FFB for iRacing. At first, I could not believe it myselfe, but after some testing and switcheryroo I noticed a big difference.Ĭredits go to: Really nice driver.This is a c/p from iRacing not written by me, posted here for convenience to you guys.īy Julien Apruzzese. 3) Copy
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